2014 (2)
Understanding and addressing real-world accessibility issues in mainstream video games. Porter, J., R. ACM SIGACCESS Accessibility and Computing, (108): 42-45. 1 2014.
Understanding and addressing real-world accessibility issues in mainstream video games [link]Website   bibtex
@BabySteps: Design and Evaluation of a System for Using Twitter for Tracking Children's Developmental Milestones. Suh, H.; Porter, J., R.; Hiniker, A.; and Kientz, J., A. Proceedings of the 32nd Annual ACM Conference on Human Factors in Computing Systems, 2279-2288. 4 2014.
@BabySteps: Design and Evaluation of a System for Using Twitter for Tracking Children's Developmental Milestones [pdf]Paper   @BabySteps: Design and Evaluation of a System for Using Twitter for Tracking Children's Developmental Milestones [link]Website   bibtex   abstract   7 downloads
  2013 (1)
An empirical study of issues and barriers to mainstream video game accessibility. Porter, J., R.; and Kientz, J., A. In Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility - ASSETS '13, pages 1-8, 10 2013. ACM Press
An empirical study of issues and barriers to mainstream video game accessibility [pdf]Paper   An empirical study of issues and barriers to mainstream video game accessibility [link]Website   bibtex   4 downloads
  2010 (1)
Fictional robots as a data source in HRI research: Exploring the link between science fiction and interactional expectations. Kriz, S.; Ferro, T.; Damera, P.; and Porter, J. RO-MAN, 2010 IEEE, 458-463. 2010.
Fictional robots as a data source in HRI research: Exploring the link between science fiction and interactional expectations [pdf]Paper   Fictional robots as a data source in HRI research: Exploring the link between science fiction and interactional expectations [link]Website   bibtex